As we get closer to launch, many players have asked what kind of hardware Hytale requires. Our goal is clear: make the game broadly accessible while still supporting the scale, simulation, and modability that define Hytale. Remember that we are still working on performance improvements.
This post outlines what we’ve tested so far, why certain hardware matters, and the current minimum, recommended, and recording/streamer system requirements. These requirements are based on real in-house benchmarks and will continue to evolve as we optimize the game.
You can scroll down to the “Recommended Requirements” for a TL;DR. Hytale is not a simple game for computers, so we try to explain as much as possible.
We are actively working to bring Hytale to Linux and Mac as soon as possible.
Hytale requires both a 64-bit processor and operating system.
These categories reflect actual in-house testing across low-end integrated GPUs, mid-range laptops, and high-end recording setups.
Based on benchmarks where Intel HD Graphics 630 achieved ~30–34 FPS at 1080p. We definitely recommend setting the “view distance” to 192 blocks. Ensure that no other programs are running to guarantee performance.
Hytale procedurally generates a world that can, in practice, grow without a fixed limit. Based on extensive playtime in exploration mode, we found these numbers to be representative of a normal playthrough. Keep in mind: the more you explore, customize, and build with a wide variety of blocks, the more memory and storage the game will require.
We recommend at least 10 GB of available storage with 20 GB being a safe bet to enjoy the game for a long duration. SSD is strongly recommended.
Hytale has to be downloaded from the internet as we do not offer physical sales. Once downloaded, you can always play singleplayer in “offline-mode”.
For multiplayer, the network requirements mostly depend on your view distance. You will download a lot more data than uploading. Your upload speed is generally irrelevant and very small. (<250 Kbit/s)
We have tested an Exploration Mode server and created a worst-case scenario by travelling at 1.5x speed to keep loading new world data faster than a player could.
Keep in mind these numbers are worst case scenarios. If you play normally in an exploration mode server while mining, crafting and exploring, you will not consume nearly as much bandwidth and should even have playable experiences on 1 Mbit/s ADSL connections at lower view distances.
Especially playing minigames such as Skywars, Bedwars or other minigames with small maps will result in very low bandwidth usage.
For players who want to record, stream, or produce Hytale content with stable framerates during high-bitrate capture.
The goal here is not raw FPS but consistent frametime under heavy load (large battles, complex builds, high view distance, simultaneous server simulation if in singleplayer).
One internal benchmark (AMD Ryzen 9 9950X3D, NVIDIA RTX 5080, 2x32 GB DDR5-6000) sustained around 400 FPS at 3840×1440 resolution with view distance set to 768 blocks in singleplayer while recording the game in AV1.
This tier is optional but helpful for creators who want stable 60+ FPS at high resolutions during recording sessions.
Hytale runs both a client and a server. Depending on how you play, your hardware requirements change:
Singleplayer is the most demanding scenario. Your machine runs:
This increases CPU and RAM usage compared to multiplayer. Generally, the “server” or singleplayer requires more CPU performance due to NPCs, world generation and voxel logic running on your computer.
In multiplayer, the server runs remotely. Your PC only handles graphics and gameplay, which typically results in better performance on the same hardware.
If you intend to play only multiplayer / minigames, you may be able to use less than the requirements listed below.
Mods will increase requirements. Large content packs, complex server logic, or extended view distances can push both the CPU and the GPU harder than in the baseline game.
The most impactful performance option is called “view distance”. This is the radius around the player that is visible, loaded and simulated around the player.
The major problem of view distance is that every time you double the view distance (e.g. 192 -> 384), you quadruple the amount of world around you. That means you have 4x as many blocks and NPCs, which are causing your computer to work harder.
We recommend you experience Hytale with a view distance of 384 blocks. We designed Orbis around this distance, but if that is not enough for you, you may want to spend some time dialling in the ideal view distance for your own computer.

(Screenshot of 192 view distance from above)

(Screenshot of 384 view distance from above)

(Screenshot of 192 view distance from player perspective)

(Screenshot of 384 view distance from player perspective for recommended gameplay)

(Screenshot of 768 view distance from player perspective)

(Screenshot of 1024 view distance from player perspective)
This section is very technical and it is not expected that players understand this but it may help a technical friend / community member to help you determine if your computer / laptop is sufficient.
Hytale is a sandbox voxel game, which means it cares more about CPU performance and RAM than many other games. Once your GPU meets our minimum specs, upgrading your CPU (and having enough system memory) will usually help more than buying an even faster graphics card.
Internally, Hytale builds large texture atlases (big combined textures) and keeps a lot of world geometry in VRAM. Higher view distances increase this usage. That’s why some GPUs run out of VRAM or start stuttering even if they look fine on paper.
As a rule of thumb:
We have not finished optimizing Hytale. Graphics, world simulation, memory behavior, GPU overhead, and more are still being tuned. Expect performance to improve further as we progress through Early Access and beyond. Our mission is to continuously improve the performance of Hytale.
We are still working on the system requirements for Mac and Linux which we intend to support for older Macs (Intel Processors) and newer Macs with M1+ (Apple Processors). We will update this post as we receive more data.
We received a lot of inquiries about the Steamdeck and we also lack the ability to test it right now and we don’t plan to launch on Steam until we determine our ability to comply with Steam’s policies. On paper it should work on Steamdeck but we also lack good input mappings / small display UI - so we will once again ask for some patience.
These requirements will be updated as we apply optimizations through Early Access. Our focus is to make Hytale run well across a wide variety of systems without compromising scale or modability.
If you have a computer that doesn’t run singleplayer very well, you should join a friend and play with them on their singleplayer or play on online servers as they show better performance.
~ Hytale Team